Hi Nate,
thanks, it would be enough for me to be able to do it at runtime.
I do test, if I'm in trouble I'll ask you a little help ;-)
ok I need I little help
take for example spineboy-pro, (ok the texture of head it is not suitable for wrap),
sorry I use vbnet instead c#
Dim mesh As MeshAttachment
Dim test As String
test = headSlot.Attachment.Name
mesh = skeleton.GetAttachment(test, "head")
Debug.Write(mesh.RegionU)
mesh.RegionU += 0.1
mesh.RegionU2 += 0.1
mesh.RegionV += 0.1
'I must update?
state.Apply(skeleton)
skeleton.UpdateWorldTransform()
is this right? I miss to update something? if I move vertices it's work but not uv
regards
Cristian
UPDATE:
i miss
mesh.UpdateUVs()
good olso RegionOffsetX, it's solved very well π
solved
PS: it is not possible to change the thread title, otherwise I would add the suffix [SOLVED]