很高兴听到它有所帮助。
Glad to hear that it helped.
既然你提到过:
skeletonGraphic.OverrideTexture = runtimeAtlas;
切换皮肤不能像调用以下方法那样工作吗?
skeletonGraphic.Skeleton.Skin = repackedSkin;
或者你为什么使用skeletonGraphic.OverrideTexture
?
如果有必要,您确定runtimeAtlas
是否与新的组合皮肤图集页面的更改保持同步?
Since you mentioned calling:
skeletonGraphic.OverrideTexture = runtimeAtlas;
Did switching skins not work like when calling the following method?
skeletonGraphic.Skeleton.Skin = repackedSkin;
Or why are you using skeletonGraphic.OverrideTexture
?
If it was necessary, are you sure that runtimeAtlas
is up to date with the changes from the new combined skin atlas page?