The white artifacts shouldn't be there.
There are also pink or white lines where meshes meet in some places.
These issues do not exist in Spine editor.
Spine 3.8.72
Unity 2019.1.9f1
Runtimes 27.09
Default JSON export settings
Default Unity renderer (deffered?)
I used Photoshop to Spine script to import the assets in Spine but as mentioned, everything looks fine in the editor. The problem appears only in Unity.
The problem appears on my reimported old rigs that worked fine before as well. Might be something in the latest runtimes update.
Emailed a reproduction project to you guys.
My previously imported skeletons that are in prefabs in my main project work fine. So this issue seems to appear only a freshly imported skeletons.
There's also a draw order issue on one of my rigs that's in the repro project I emailed. Background leg keeps popping in front at the end of the animation.
Tested in 2019.2, it's not related to the Unity version.
I reverted back to the previous Runtimes version via source control and everything works fine now. So it's indeed something in the latest runtimes.