KLCL wrotewhen I need to Add or Remove bones to achieve desired effects I want,
Add and remove from what?(:
KLCL wroteCurrently, existing functions does not record and recall parameter of the bones if there’s any changes to the number of bones.
If you want to paste these, they must be the same amount of elements, yes.
KLCL wroteIt’s also not possible to copy from a backup project as spine does not allow copy and paste from another project (aka open 2 copies of spine at the same time)
Yes you can have two Spine instances open at the same time, by checking reuse instance
Settings - Spine User Guide: Reuse instance
But the best course of action is to import a project into another, then delete it after you don't need it anymore. Import - Spine User Guide: Skeleton
KLCL wroteImport from a backup project also doesn’t work as the skeleton will get overwritten by the imported project.
Not if you choose a different name. Make sure to import the skeleton and not the animation.
KLCL wroteIt’s also not possible to create pose in animation mode as backup and paste to setup mode, as changes in setup mode will change the animation, losing its effect as backup
In this case it is best to keep your backup skeleton inside the same project instead. Perhaps deactivated.
Well, you don't need to record a pose for every bone because the setup pose does that. A Spine project can hold multiple projects at the same time, and as said you can keep one as backup if you're concerned about poses being wrecked.