Hello! There are several ways to do this:
You can duplicate the mesh, then replace the path to have the new image show (although it looks the same in the screenshot?)
你好! 做这件事有很多种方法:
您可以复制网格,然后替换路径以显示新图像(尽管在屏幕截图中看起来一样吗?)
If the image is the same, you can simply duplicate it to show in both skins, if you are working with skins.
You can also create a linked mesh so that editing one mesh will reflect on the other as well.
如果图像相同,则使用皮肤时,您可以简单地将其复制以显示在两个皮肤中。
您也可以创建链接的网格,以便编辑一个网格也可以在另一个网格上反映出来。
Meshes - Spine User Guide: Linked meshes
But let's discuss your mesh structure a moment first. Why are there so many vertices? doesn't this make editing your mesh hard? Are you also using direct deformations? this could impact your performances if used everywhere, so please pay attention and try to simplify your structure if possible!
但是,让我们先讨论一下您的网格结构。 为什么会有这么多顶点? 这会使编辑网格变得困难吗? 您还在使用直接变形吗? 如果在各处使用,这可能会影响您的性能,因此请注意并尝试简化结构!