Hi,
I'm a new user, looking to integrate Spine into my game's tool chain, and had a question concerning traditional frame-by-frame animation composition.
I would like to set a default pivot point for each of my frame images, so that there is no translation necessary when they are added to a Slot.
Having searched through the forums, the YouTube videos, and opened the Dragon example project, I am still unsure as to how this is achieved.
Any help would be greatly appreciated.
Sunkai.