Hi
I've a question for you that might be a little unusual:
Could you export your animation from Spine into Unity and then completely remove the textures/atlas files?
Lets say if you wanted to animate your character in Spine, creating a skeleton and animations. Spine generates a mesh for each texture right? If you are only using scale/rotation/position, that mesh is a quad.
If you aren't using complicated deformation, so a bone is moving a single sprite (like a puppet method), in theory you could delete the mesh/texture and parent your own mesh object to that bone?
I'm working on a game where I am using the SVG Importer from Unity, so svg gets turned into a mesh object.
It would be nice if we could animate in Spine, as the interface is nicer than Unitys own animation system (and you've more advanced features), but swap out the graphics for my own Unity objects.
Does that make sense? What do you think?
Thanks
Chris