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  • [Editor] [Video] Rigging eyes for blinking and gaze control

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Posting new Tutorial.

Would appreciate also feedback about me making tutorial.
Like:
how explanatory it was where can I improve myself. Working my english though, you can skip that part ๐Ÿ˜ƒ

The art was provided by Turbo Rocket Games
https://turborocketgames.com/ru/

7 days later

Damn, the eye rigging is really great!

A very minor thing, but you can hold shift at 2:45 to create a bone without selecting it. This lets you create another bone under the same parent as the last bone, without needing to select the parent each time. Holding alt is also great, to redraw the selected bone.

The showing how to use the weight brush was good, even if it wasn't your main goal. Also I think people will benefit from how you show setting weights, deforming, then adjusting the weights to fix up the deform.

9:20, it's always better to avoid clipping if you can, as it has a relatively high CPU cost. Another way to do it is to pole holes in the guy's face skin, then put the eyes behind the face.

I was going to say that the pupil seems to have a lot more vertices than necessary, but then you explained the effect where the iris moves a bit farther. Very nice! Looking forward to more videos! 8)

Wow! These fleshy eyes are awesome! I will try to do this on my character. Super cool!

Nate wrote

Damn, the eye rigging is really great!
hold shift at 2:45 to create a bone without selecting it. This lets you create another bone under the same parent as the last bone

Ah so great to know this. going to create more tutorials just to learn new tricks from you Nate ๐Ÿ˜ƒ

Nate wrote

Damn, the eye rigging is really great!
Holding alt is also great, to redraw the selected bone.

Use this a lot

warmanw wrote

going to create more tutorials just to learn new tricks from you Nate ๐Ÿ˜ƒ

Haha, great! :grinteeth: There's a lot of really small tips that can help. I've been meaning to make a video that would cover a lot of them. For example:

In the dopesheet, dragging keys with modifiers: shift disables frame snapping, ctrl+shift copies, alt does key shift, ctrl+alt does key offset. Double click a key to delete. Double click the timeline to play/pause at that position. Dopesheet rows can be dragged to reorder. Click the animation name in the dopesheet to select it in the tree (eg for deleting or renaming). With repeat on, scrubbing past the end of the timeline loops, but start scrubbing past the end and it won't loop. With auto key off, if a changes are made on the wrong frame (but not keyed yet), scrub to the right frame, then undo to restore the changes.

That's just some dopesheet tips, there's lots for other areas too! :nerd:

Nate wrote
warmanw wrote

going to create more tutorials just to learn new tricks from you Nate ๐Ÿ˜ƒ

Haha, great! :grinteeth: There's a lot of really small tips that can help. I've been meaning to make a video that would cover a lot of them. For example:

In the dopesheet, dragging keys with modifiers: shift disables frame snapping, ctrl+shift copies, alt does key shift, ctrl+alt does key offset. Double click a key to delete. Double click the timeline to play/pause at that position. Dopesheet rows can be dragged to reorder. Click the animation name in the dopesheet to select it in the tree (eg for deleting or renaming). With repeat on, scrubbing past the end of the timeline loops, but start scrubbing past the end and it won't loop. With auto key off, if a changes are made on the wrong frame (but not keyed yet), scrub to the right frame, then undo to restore the changes.

That's just some dopesheet tips, there's lots for other areas too! :nerd:

lol so easy and useful tip
Ah god we definitely need a video for more stuff..