Hey!
I am writing here in the hope that someone might know some things about memory management.
Essentially I'd like to know exactly how to make sure that a Spine instance is disposed of properly. Currently I am calling dispose() on the skeleton mesh. when loading and unloading Spine objects my memory consumption increases steadily over time until I eventually encounter a crash.
Is there anything I am missing about how to handle disposal?
Any help would greatly be appreciated.