Hi!
My game has 256 Pixels per Unit everywhere.
What is the correct scale at which I should import my skeletons to get the same bone/sprite proportions as when editing in Spine?
I thought it's 1/256 = 0.003906. The proportions are close but seem off comparing to what I see in Spine (with no offsets in Spine or Unity for comparison).
Would it be possible to change that scale input field from decimal units to the same PPU type input Unity uses? Or at least something more intuitive/human readable?
Thanks! π
Edit: Since I'm here and my math is terrible π my brain just stopped working but I have to finish this.
If in this particular case I have an offset of "30" in Spine, for example, how do I calculate the equivalent offset in Unity?