Oh ok, don't know Spine can do HitBox, it's interesting.
I test to import my boundingbox : the slot is correctly import and don't know if bounding box is inside.
Bounding box seem to work in all other software, and is nota expose to BP on UE4...
For the moment i create a trigger on UE4 and update his transform each tick...
[UE4] Bounding box not imported · #1771
Answer from github by Mario :
The bounding boxes are loaded, but can not be accessed from blueprints at the moment. They can be fetched from the skeleton component in C++.
Is any C++ dev know if it's already on the roadmap dev ? It's really essential to make a game and sad to not expose this area to BP