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  • Unity Spine Issue

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Hi All,
The designer created spine animation for the telehandler. There are 2 animations 1) Idle and 2) Attention_Seeking.

So when I transition as per the video

.
It creates some issue.
All animations are working properly when played individually.

Your video is private, please provide the necessary access rights.

Do you mean the very last second of the video after the transition back to Idle?
"It creates some issue." could be everything. It could be incorrect draw order during the transition from Idle to Idle Attention, or the last frame showing completely wrong texture mapping.

In general please always provide as much context information as possible.
At least describe what you expect to see, and what you see instead.
Which components are you using in spine-unity?
Which version of Spine, which version of the spine-unity runtime (name of the unitypackage)?