• Unity
  • SkeletonGraphic with multiple materials rendering issue

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Hi I'm experiencing a rendering issue with SkeletonGraphic where it will briefly render a white square when changing skins or playing an animation.

I wrote up some additional details on github, since I wasn't sure the best place to post this:
https://github.com/EsotericSoftware/spine-runtimes/issues/1826

Any ideas on what could be happening here? What can I do to address this or debug it further?
Thanks!

Thanks for reporting and sorry for the troubles! Could you please provide some reproduction assets? Please provide at least the Skeleton assets (the three exported files), or even better a minimal Unity project that still demonstrates the issue. You can attach it to the github ticket or send it to contact@esotericsoftware.com.