- Edited
[Editor][Request] Stop frames from merging when scaling?
I was wondering if there was a way to scale frames for faster timing in the timeline, but retain the number of frames in the animation. For example, if I scale this down...
I eventually get situations like this where frames that were right next to each other merge
This makes it really difficult when I'm trying to adjust timing and have a bunch of attachment switches in my animation. Is there a way to prevent frames from merging with each other when scaling? If not, has anyone found a good workflow for dealing with this that (hopefully) isn't going through all the bones one by one and scaling them down?
Thanks!
Hello, sure there is! just hold shift while resizing to prevent keyframes from snapping ot frames: Image removed due to the lack of support for HTTPS. | Show Anyway
Dopesheet - Spine User Guide: Timeline position
Oh, that's a neat trick! Is there a way to scale without merging but also keep the frames snapped? So for instance, if I have these five frames like this
is there a way to make it so the farthest I can scale down looks like this:
If not, that shift trick will definitely help! I will just have to go through and snap the keys back to the numbered frames because I don't think my boss would like it if I turned in a file with frames in between frame numbers like that. :upsidedown:
Thanks!
There is no way besides manually moving them back in place to snap.