Thanks Nate. I tried messing with the attachmentThreshold but it still wasnt working to make the changing torso attachments show in the animation.
The torso doesn't show at all at runtime I am guessing because of the attachment keyframes in the torso animation . Its very strange..
I submitted a little sample project to the email that you provided. I just used the ThreeJS example and switched it to use my character with a couple options in a menu on the top right of the screen.
I am using three.JS in my project so any web browser should function with the sample.
When you open the project the character should be standing in the middle of the screen. When the idle animation is toggled on in the top right corner VIA the button the idle animation will play.
If you toggle on the torso animation however.. the torso of the character will disappear entirely. Only once you stop the torso animation and reapply the skin manually will the torso re-render to the character.
The torso animation is keyframed to switch between a set of different looking torsos for the character. Symbolizing a character gaining or losing weight. This is being played on a separate track than the idle animation and thus should have no effect on the torso animation. (The torso animation can be played without the idle and the torso still disappears.)
The other torsos can be manually applied, but I would rather manage them from an animation so that the torsos vertices can transition into the size of the next torso.
I’m not quite sure how to solve or workaround this issue and would really appreciate any guidance into the circumstance.