Spine's focus is on skeletal animation and while particle effects are related, they are really a separate project. Particle effects generally require a lot of optimization and that may be specific to a particular game toolkit. It would be a lot of work to implement particle effects in Spine and also have them work efficiently for every game toolkit. Some game toolkits, like Unity, already have particle effects built-in. Note you can get the position and rotation of a bone to render your effects.
Spine的重点是骨骼动画,虽然粒子效果是相关的,但它们实际上是一个单独的项目。粒子效果一般需要大量的优化,而这可能是特定的游戏工具箱所特有的。如果要在Spine中实现粒子效果,并且还要让它们对每个游戏工具箱都能有效地工作,那将是一个很大的工作。一些游戏工具箱,比如Unity,已经内置了粒子效果。请注意,你可以获得骨骼的位置和旋转来渲染你的效果。
We would like to add support for some limited physics. That would allow bones to automatically react as if there were gravity, wind, etc. This isn't particle effects, but it may help in many areas.
我们希望增加对一些有限物理的支持。这将允许骨头自动反应,就像有重力、风等一样。这不是粒子效果,但它可能会在许多领域有所帮助。