您可以通过设置Bone.scaleX = -1
来翻转单个骨骼
Bone scaleX
我假设您已经知道Skeleton.scaleX
,但是它将翻转您的完整骨骼:
Skeleton scaleX
You could either flip individual bones by setting Bone.scaleX = -1
Bone scaleX
I assume you already know Skeleton.scaleX
, which will however flip your complete skeleton:
Skeleton scaleX