Related Discussions
...

Hi,
I need to render skeleton rotating it in ZY axes too, how I can do that with XNA runtime?
bets
Cristian

a month later

Hi Harald,
ok that's what i needed to know.
So I just have to multiply the word identity with the rotation matrix in the SkeletonRenderer class
thank you
Cristian

eprime wrote

So I just have to multiply the word identity with the rotation matrix

Multiplying identity with X can be reduced to simply assign X.

eprime wrote

.. in the SkeletonRenderer class

I assume you did not mean "in" in the sense of modifying the SkeletonRenderer code. Instead you should just set the matrix from the outside.

Harald wrote

I assume you did not mean "in" in the sense of modifying the SkeletonRenderer code. Instead you should just set the matrix from the outside.

Yes sorry, I'm wrong! effect.World outside SkeletonRender, when I do the draw ๐Ÿ™‚

Perfect, just wanted to be sure to save you the potential trouble! ๐Ÿ™‚

Harald wrote

Perfect, just wanted to be sure to save you the potential trouble! ๐Ÿ™‚

you did very well, I probably would have been wrong, thank you very much