- Edited
[XNA] How to rotate ZY axis
Hi,
I need to render skeleton rotating it in ZY axes too, how I can do that with XNA runtime?
bets
Cristian
The answers of these posts still apply:
Thinking of using Spine for my 3D XNA project
XNA - rotation pivot
You will need to setup the effect.World
transformation matrix at your skeleton renderer accordingly.
Hi Harald,
ok that's what i needed to know.
So I just have to multiply the word identity with the rotation matrix in the SkeletonRenderer class
thank you
Cristian
eprime wroteSo I just have to multiply the word identity with the rotation matrix
Multiplying identity with X can be reduced to simply assign X.
eprime wrote.. in the SkeletonRenderer class
I assume you did not mean "in" in the sense of modifying the SkeletonRenderer
code. Instead you should just set the matrix from the outside.
Harald wroteI assume you did not mean "in" in the sense of modifying the
SkeletonRenderer
code. Instead you should just set the matrix from the outside.
Yes sorry, I'm wrong! effect.World outside SkeletonRender, when I do the draw
Perfect, just wanted to be sure to save you the potential trouble!
Harald wrotePerfect, just wanted to be sure to save you the potential trouble!
you did very well, I probably would have been wrong, thank you very much
No problem.