I am back with a followup question about the shader.
Current I am setting a color change as so:
mpb = new MaterialPropertyBlock();
Color color = new Color(0, 255, 0, 0.5f);
mpb.SetColor("_Black", color);
_meshRenderer.SetPropertyBlock(mpb);
However the alpha property is ignored. Even at 0% it shows the color change at 100%.
Can you advise me how I can set the intensity of the color change? I would like to fade in and out the color changes as opposed to having them 100% on or off.