Hi guys,
I have a system using spine 4 runtime in Unity, and in a performance test I have 50 characters on the screen. On Google Pixel 3A I can see that SkeletonAnimation.Update (bone updates?) takes about 4.5ms all up, and SkeletonAnimation,LateUpdate (mesh skinning?) about 7ms.
I wonder if you have any plans on improvements here. Perhaps using a job system to offload some of the work to separate threads? I'll take anything to get some improvements.