Hello,I find a problem:I have a bone position🙁228.1, -1.073) in Spine software, and then I export it as JSON.
In JSON file, the bone position is ( 228.1, -1.07 ), It lose 0.003. Then, I import data from this JSON in Spine software, the bone position is ( 228.1, -1.07 ), is different from raw position.
The core case is:Our Unity spine-runtime is 3.5,and our Spine animator work in Spine software 3.7,so they will export JSON in spine3.7 and import this JSON in spine3.5. The bone position problem will happen.
I find binary data don't have accuracy problem.But spine3.5 can't recognize 3.7's binary data.
Is there any way to solve it? Thanks a lot!