I have a spine for UI Use.
There are 4 skin, Flush_1 to Flush_4.
Flush_3 and Flush_4 would casue warning, so I enable Multiple CanvasRenderers.
In runtime, I use SetSkin to switch skin from Flush_1 to Flush_2, it's fine.
But when I set to Flush_3 or Flush_4, it dosen't work. Notthing changes.(In editor mode, I can see it changes.)
Then I try to set back to Flush_1 or Flush_2, it doesn't work anymore.
If I just switch skin between Flush_1 and Flush_2, everything is fine.
Another problem is I only use one atlas,
I don't know why it would cause multiple atlas warning.
Thanks.