So, I was working with the bounds in XNA (C#) and after using Spine to export both, the json and atlas, I tried to make it work, but somehow, Bounds are just crazy. Im getting height of -4.294967E+09 and maxX, minX and Y also have the same problem. This is how Im calling everything:
FreezaAnimState.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
FreezaAnimState.Apply(FreezaSkeleton);
FreezaSkeleton.UpdateWorldTransform();
FreezaBounds.Update(FreezaSkeleton,true);
as far as I can tell.. I cant really say what's wrong. The animation is looking great, the problem is with the bounds