• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Thanks very much for your quick update @wiige, much appreciated as always!

Misaki no need to feel sorry, diff do help a lot on tracking modification of docs. I have to thank you and @Harald for not tired about posting diffs here ๐Ÿ˜›

BTW I am done with spine-pixi doc's translation:

zh-cn-spine-pixi.zip
9kB

pls check it

    19 days later

    @wiige FYI: We've added a small section to the spine-unity-main-components page here. It's a remark to not call SetAnimation every frame and what to do instead.

    The diff is as follows:
    https://diffy.org/diff/30c056aef9214
    Here is the added text, starting before #### Queueing Animations:

    > **Important Note: don't call `SetAnimation` every frame.** It might be tempting to call `SetAnimation` with the target animation in your script's `Update` method regardless if it's already playing, thinking that the spine-unity runtime will automatically detect whether the animation changed. Not only will this start the animation anew each frame, freezing at the animation's first frame. As the Spine runtimes are designed for smooth transitions between animations, this will also add a [TrackEntry](/spine-api-reference#TrackEntry) for each call, mixing from animations previously added on the same track to this newly added one.
    >
    > Instead of calling `SetAnimation` every frame, keep track of the current state of your character and only call `SetAnimation` when you want to change to a different animation.
    If you ever want to keep the animation at the first frame while e.g. pressing and holding a button, set [TrackEntry.trackTime](/spine-api-reference#TrackEntry-trackTime) instead. If this is not an option, you can use [AnimationState.ClearTrack](/spine-api-reference#AnimationState-clearTrack) to clear all animations on the same track before setting the new animation.
      8 days later

      Harald I just saw the change, and here is the minor update for this note:

      spine-unity-main-components.zip
      24kB

      guess this is the last update of doc in 2024, let me say happy new year in advance!
      ๐Ÿ˜Š

        7 days later

        Happy New Year, @wiige ! There has been a small update to the spine-pixi documentation and I am sharing the diff with you: https://diffy.org/diff/6337c752b1cfa
        I hope you will take a look at it when you have time. ๐Ÿ™‚

          6 days later

          Misaki I see! pixi doc update is here:

          zh-cn-spine-pixi.zip
          10kB

            rocket-like response! lol

            22 days later

            Misaki sure sure, job done:

            zh-cn-spine-pixi-boundproviders.zip
            10kB

            ๐Ÿ˜›

              wiige Sorry for the late reply, I was on a paternal leave and have just returned. ๐Ÿ™‚

              Have a Happy New Year 2025! ๐ŸŽ†
              Let me thank you as well for all your great work in the past year!! ๐ŸŒŸ ๐Ÿ˜ƒ It has really been an enormous help! ๐ŸŒป

              13 days later

              Hi @wiige !
              Sorry for the delay in sharing this, but I would like to ask you to translate the contents of the updated Installations section of the spine-godot documentation. Here is the diff:
              https://diffy.org/diff/d78e826c6f783

              The diffs may look long, but they are mostly scripts, so there are not many parts to translate. I would appreciate it if you could respond at your convenience.

                6 days later

                Misaki I finished it when I saw it just now:

                zh-cn-spine-godot-double-flavors.zip
                13kB

                notify me anytime when you need :>

                  17 days later

                  Harald what you write is exactly correct. I have synced it to my own gitlab repo, thanks for info me about this~