When using the separate function for alpha, translate, scale or shear causes issues with the binary export.
Tried re-importing the binary exports into a new spine file and get errors -
ERROR: Error importing skeleton data file: mascot_front.skel
Please be sure to choose a valid skeleton JSON or binary file.
[error] Error reading skeleton: mascot_front
at s.rpn.(:598)
at s.QHP.(:321)
at s.QHP.I(:286)
at s.VKD.B(:1022)
at s.cAN.I(:379)
at s.Nja.(:91)
at s.Bnb.(:28)
at s.pxM.(:188)
at s.pxM.(:158)
at com.badlogic.gdx.scenes.scene2d.ui.Button.I(:125)
at s.ucc.(:93)
at s.mHn.(:88)
at s.FMf.(:71)
at s.JdU.I(:355)
at s.Twg.I(:124)
at s.GRd.I(:98)
at s.hKw.(:44)
at s.GRd.(:35)
at s.aVQ.run(:259)
<events>
Cause: [error] Error reading animation: ingame_fidget_1
at s.rpn.(:590) ...
Cause: [error] Cannot have both separate and combined RGBA timelines.
at s.rpn.(:1244)
at s.rpn.(:892)
at s.rpn.(:588) ...