Sorry for the confusion, TextureType of the example skeletons seem to have been a mix of Default and Sprite (2D and UI). We have just pushed a commit which unifies TextureType at all example skeletons to Default. It will be published with the next unitypackage release.
Using Sprite (2D and UI) only yields a benefit when a SpriteRenderer is used, with MeshRenderer it could theoretically even lead to drawbacks (when the textures are combined to an even larger sprite atlas, but still different Materials are used for each skeleton). So we would recommend using TextureType Default.
Fish wroteThis is my PmaTexturePreset file.
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How can I do to change this behavior? And why it is different in my Unity?
Your PmaTexturePreset file shows TextureType as Default, so if you don't want it to be like that, you need to change the preset values. Alternatively you could create a separate preset file and assign it as default texture settings in the Spine Preferences.