Hello, I need help with my skeleton settings and how I did it.
For example, when I move the thorax, the foots don't stay on the floor even if the foot's IK constraints are childrend of the root.
I did not find how to move my IK (all children of the root) so it is closer to the bone it is linked to (like the antenna's, the IK is quite far but since it moves the bones of the antenna, I can't bring it closer).
Any help please ?
Here is a link to the project so anyone can have fun around with it and understand by itself why the skeleton isn't optimal. I can't figure out a better configuration by myself.
https://cdn.discordapp.com/attachments/780750053161304094/941308106791591988/ANTS.rar
I also tried to keep foots straight but since I use this in GameMaker Studio 2.3 and move my ant around it creates problems if I do not allow the foot rotation (if my ant is vertical then the foot stay horizontal which is very ugly) so I had to keep the rotation allowed.