mumu If the spine file uses a mask, cannot change the shader parameters of the meshenderer through code in unity. in unity2019.4.39f render.material.SetFloat("_number", 0); Not working
Luke Hello, Thank you for reporting your issue with the 4.1 Unity runtime. Our resident Unity expert, Harri, is out for the weekend and will get to your bug report next week.
mumu Luke wroteHello, Thank you for reporting your issue with the 4.1 Unity runtime. Our resident Unity expert, Harri, is out for the weekend and will get to your bug report next week. ok~~~ 😉 😉
Harald Please note that directly modifying the MeshRenderer's materials will not work in many situations. See documentation here: spine-unity Runtime Documentation: Materials spine-unity Runtime Documentation: Changing Materials Per Instance If you want to modify the shared material, please see this forum thread here: Load/Unload Spine at runtime
mumu Harald wrotePlease note that directly modifying the MeshRenderer's materials will not work in many situations. See documentation here: spine-unity Runtime Documentation: Materials spine-unity Runtime Documentation: Changing Materials Per Instance If you want to modify the shared material, please see this forum thread here: Load/Unload Spine at runtime Thank you for your reply! This is very helpful!