- Edited
Can I assign AnimationReferenceAsset by code?
Hi, I am new to Spine and Code
I've try to use the AnimationReferenceAsset, the problem is , my AnimationReferenceAsset clips are quite a lot, to drag and choose one from inspector like below is time consuming,
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So I was thinking, if there is a way to assign AnimationReferenceAsset by code?
For example, Let's say, I have 3 clips, IDLE, WALK, HIT
public AnimationReferenceAsset IDLE, WALK, HIT;
How can I assign them with code instead of drag them in inspectors?
Thanks
This is more of a general question of Unity editor-scripting (how to assign asset references from a folder via script). You might find some answers on the official Unity forums here: https://forum.unity.com/
15 days later
Got it, Thanks for the help