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  • scale and rotation messing up character

New to Spine and 2D animation. This is probably user error. I've run across an issue with using scale and rotate together when animating. I scaled the bones of my octopus-like creature during animation to make the tentacles appear thin and brittle, and then when I rotated the bones they deformed the image of the tentacles, making them appear either bunched up or stretched out. Any and all information or leads to existing posts would be welcome.

Pictures attached of scaled tentacle when straight and when attempting to rotate.

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Hi, welcome to the Spine forum!

How is the inheritance set up for each bone? Also, there may be something wrong with the bone's hierarchy. Could you show us the tree view of your project?

Misaki wrote

Hi, welcome to the Spine forum!

How is the inheritance set up for each bone? Also, there may be something wrong with the bone's hierarchy. Could you show us the tree view of your project?

As I answered on the discord, non-uniform scaling may be the culprit of the behavior: try to scale both x and y by the same amount to minimize this effect!