New to Spine and 2D animation. This is probably user error. I've run across an issue with using scale and rotate together when animating. I scaled the bones of my octopus-like creature during animation to make the tentacles appear thin and brittle, and then when I rotated the bones they deformed the image of the tentacles, making them appear either bunched up or stretched out. Any and all information or leads to existing posts would be welcome.
Pictures attached of scaled tentacle when straight and when attempting to rotate.