Hey all,
Thought we might share our Ludum Dare entry here as we used Spine for animating the player, and the menus. Such a great tool, and so quick to use and integrate within projects. We had planned for crazy attachments and hats, but we didn't have time to implement it in due to networking problems π
Everything was made completely from scratch in 72 hours (With some exceptions like our borrowed music and font/small bits of code here and there from our other projects), including fully working server-client network for 4 way over the internet. (We didn't think it was up to scratch so didn't fully deploy many servers, lesson learnt, dont debug heavy networking apps from within the IDE, performance suffers dramatically, duh!)
The game and download: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30523
Basic idea: 4 way multiplayer with controller support and also some CPU player support, they just aren't the smartest. One potato is the only weapon, and you must throw it before it gets too hot and takes damage from you. The longer you hold onto it, the more damage and power it has when it gets thrown. Controls are on the ludum dare page π
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