So I managed to finish a game in UE4.18 with the 3.6 runtime library that uses RuntimeMeshComponent, but this comes with a lot of problems, like the infinite Phyx Generation Bug. So now, for my future games, I want to use a more recent version of ue4 and the Spine Runtimes.
Can anyone point me in the right direction on how to do that?
Since Spine needs to use the ProceduralMeshComponent to work, but UE4 won't compile HTML5 projects that use PMC.
I'm a little lost here.
if anyone successfully shipped a HTML5 game using a recent version of UE4 and Spine, I would appreciate your help.