powerboy ucp.php?i=pm&mode=compose&u=1859 It's still parser JSON for a long time when instantiate skeletonAnimation in the first time . I notice that the idea has implemented https://github.com/nitrobin/spinehx/blob/master/src-base/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java 2 years ago . But why not to import it in the runtimes ? What is your plan for the next step ? And what should I do now ? 🙁 I exported .skel binary file with SpineEditor , but I don't know how to use it .
Mitch My plan is to wait for Nate to implement Skel loading for CSharp heh. Don't know when it will happen, sorry. However, if one of my projects requires faster loading, I'll be sure to implement it myself and share 🙂
powerboy Mitch wroteMy plan is to wait for Nate to implement Skel loading for CSharp heh. Don't know when it will happen, sorry. However, if one of my projects requires faster loading, I'll be sure to implement it myself and share 🙂 I know it . But it's not only parser JSON for a long time but also make the game crashed sometimes . Because it makes CPU 100% high . So , please , I need your help ~