I haven't had a chance to use spine for about a month, i fire it up and create a new rig, import images and hook it all up... as soon as i attempt to animate an odd thing happens: If i move a parent bone (rotate/move/scale) the child bones don't move with it. They are correctly placed in the root hierarchy, though.
I opened some old projects to compare what I clicked here and there and crap.. my old projects do it now too! I must have altered a setting someplace and I have no idea what I did to get here.
I did something silly, but I cant figure it out. Any thoughts? :$