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What did i do... bones don't move with parents anymore!
I haven't had a chance to use spine for about a month, i fire it up and create a new rig, import images and hook it all up... as soon as i attempt to animate an odd thing happens: If i move a parent bone (rotate/move/scale) the child bones don't move with it. They are correctly placed in the root hierarchy, though.
I opened some old projects to compare what I clicked here and there and crap.. my old projects do it now too! I must have altered a setting someplace and I have no idea what I did to get here.
I did something silly, but I cant figure it out. Any thoughts? :$
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Found it! The "POSE" button wasn't highlighted.
Sigh, its always the little things, hah.
edit: ok this brings up a new problem. The "POSE" button doesnt let me do anything but rotate. I can translate or scale anymore. If i click on translate or rotate, the pose button deselects itself. What is happening here?
Sounds like you had bone compensation turned on.
Nate wroteSounds like you had bone compensation turned on.
I dont know how I managed to do that. Where is this setting?
edit: found it. Jeez.. in a matter of a couple weeks I lose track of all these things.