Hi Mitch,
I'm looking at your Unity rag doll implementation. I'm another person that would like to do something like this for the c-runtime using box2d.
I have a couple of questions about your algorithm for setting up the bodies.
You loop through slots and create a physics body for each using either the mesh or a bounding box attachment if one exists but how do you handle these cases?
1) What if the meshes are skinned and have several bones attached?
2) How do you handle the case where you have three bones to a single slot. For example three spine bones for a single Torso mesh attachment.
Thanks
Jon