Thanks guys! I'm still not very good using FFD that's why I'm running tests. It's true that the head movement could've been softened but I didn't add the vertexes properly, it can be tricky to learn how to draw each image and where to add the vertexes so you can simulate perspective and kinda morph one frame into the next.
As for the running animation, it needs slightly more weight true, I think that kind of corrections are gonna be really easy to do once we got IK pinning and skinning. For these animations i used some unnecesary bones such as the foot which could be done easily with FFD but a bit more painful to rotate without skinning. The new Spine features are great, I hope spine user base keeps growing so we can see more awesome stuff (2D > 3D all the way XD)!
Here I tried to soften the movement of the head but as u can see, in order to correct better the position of the eyes I should've either have a separate atatchment for the eyes (A must for my future designs) or more space beetween the eyes and the edge of the head. The result it's much better anyway.