Shiu wrote-1000000 to masking! Ha! your idea has now been downvoted
Nah seriously, we would love to do this, but the workload is already huge. I honestly don't know when we can get to it. For now I suggest using a bounding box as a mask. You won't be able to actually see the masking in effect inside of Spine, but at runtime you can write some code to make the magic happen.
How might you actually use a bounding box to create an animated mask? Is it possible?