Got a question for the dev handling the Unity runtime (not sure who, hopefully they'll see this). I'm glad to see that Draw Order is now supported, but I notice that bones are still being sorted along the z-axis in 0.1 m increments. The draw order is still respected in Unity if I change SkeletonComponent.zSpacing to 0.0f, so I'm wondering if there is a specific reason why this property is set to 0.1f right now.
I need all of my bones to be on the same z-plane because I'm using a scale factor of 1024px per meter and a perspective camera, so these 0.1 m increments along the z-axis make a big difference. Manually setting zSpacing to 0.0f is fine for now, but I wanted to make sure this wasn't going to break anything down the road. π