I have a character Spine file with total 1400 skins now for customization clothes. It is now causing crashes due to out of memory on low-end devices, long loading time.
How can I resolve this?
I've used binary .skel instead of JSON, it has reduced the size somewhat and improved loading time.
I have to figure out how to load only the necessary atlas for displaying current equipped skins instead of every atlas associated with the Spine file.
Should I use Atlas Region Attacher? I still don't understand clearly what that does, I think I can separate atlas for each items type, for example, Dress items from the 1st - 20th will go to atlas dress_atlas_1, dress from the 21st - 40th go to dress_atlas_2... Therefore, if the character equipped dress 3, only dress_atlas_1 will be loaded. Do Atlas Region Attacher work that way?