@Misaki @Harald
I want the root bone on my firearm to follow the holder-primary bone of my character.
I followed the steps above but sadly it does not seem to work.
I did the Add Skeleton Utility on both character and firearm Skeleton Animations.
I added the BoneFollower Component to the root bone of my firearm:

*SPINE View being the character's Skeleton Animation
But sadly the weapon does not follow the hand, did I make a mistake here?