I want to jump on to 2d animation using Spine but before commiting +300$ I'm still not sure if it will work with phaser.js, as i see a lot of people complaining that not all Spine features are actually supported.
(https://phaser.discourse.group/t/spine-plugin-is-loading-but-spine-gameobject-cannot-be-added-to-displaylist-nothing-appears/3620, https://github.com/photonstorm/phaser/issues?q=spine, photonstorm/phaser4771)
"If they change their runtimes that much, there’s nothing you can do. Technically, I could maintain two versions of the plugin, but honestly that’s just too much effort."
Maybe the whole plugin is deprecated?

Since my plan is to make a 2d isometric character i've unsuccessfully searched for demos.but i found that Esoteric did a whole stream series about it at

Could you guys render that character using phaser to see if all necessary features like mesh and bones do actually work in phaser 3?
https://esotericsoftware.com/files/projects/twitch/twitch-8-direction-chara.zip

I also want to use skins but i'm not sure if that model happens to use them.

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    benq I think the threads you linked to are discussions about the phaser-spine runtime made by a third party, but actually the official Phaser runtime was recently released and comes with many examples. You can download it here: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-ts/spine-phaser

    Unfortunately, there is no isometric demo, but there is a demo of a skeleton using skins: https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ts/spine-phaser/example/mix-and-match-example.html

      Misaki Ahh I didn't know about that plugin. I will study it and the examples. Thank you!