I'm trying to make rolling waves for beaches in our game.
400x400 pixels in size and sharp edges inside spine.
However when imported to Unity, and you create a row of these, you can notice small lines between them.
it's very subtle, but when you have 20 of these in a row, you notice it. What's going on is the texture, going from its sharp edge has gone soft.
Is this an Spine export issue? We have fiddled with bleed, premultiply alpha and edge padding, and nothing seems to work.
Any suggestion to fix this, or is this a Unity issue? Overlapping them only increases the opacity strength.