The Devs I'm working with are insisting that my timeline playback settings in Spine are setting the default Unity behavior of the animations. So if I have my timeline in Spine set to looping, they say it sets all the animations to loop by default. If I have my timeline not set to looping, they don't loop.
I don't know if I believe this. It really doesn't make sense- obviously Unity should set the function, not Spine. I am assuming they're missing a setting in the runtimes or in Unity itself.
Can anyone confirm this for me or let me know where to point them? I need them to be able to set this on their end.