Hi,
I have a very weird use case where I need to be able to detach parts completely from other parts for example in my game my spines bodyparts can be detached, also the main unit can be flipped in my game so that of course causes issues with the main spine workflow. I flip the spine renderer which flips all parts but I only want to flip the parts still connected to the spine body.
I have figured how to disconnect the parts, that's fine, the flipping is where it messes up. I planned to use the renderer separator but I realized thats for draworder so I cant break it apart one by one. Basically my idea was to separate a part each time one disconnects and only flip the main body that has it's parts still attached. Is there any way to do this? Any way to render specific slots separately or something?
Thanks