Hi,
I have a number of secondary zero-frame animations that play on higher number tracks, for things like moving an arm+hand to a point in space.
As their only purpose is to get those arms in that place, these animations are zero-frame, so the time it takes for the hand to reach the final destination is based on the mixTime I select (usually one second).
Now, some of those also have attach keys to change the hand image from one type to another (open to closed, for example).
The problem is, this isn't aesthetic. I typically want the hand to close only after reaching its destination, not before.
So, my question...: Is there some way to tell the runtimes to wait for the attach keys to be applied on mixTime, instead of immediately?
I know there are some ways to circumvent this issue, like playing the attach keys on another track, or making 30-frame animations instead of a zero one and play them at a speed that makes them end at the mixTime. But that would mean more complexity in my engine.
It would be great if I could "just" tell the trackEntry to apply the attach keys only at the end of the mixing. Is this possible?
Thank you.