Engine: Libgdx
I'm using Spine 3.8.99 and Spineboy, running 2 loop animation:
- Idle on track 0
- Run on track 1
I made a simple script to blend between idle and run by using setAlpha on the "Run" TrackEntry. I worked find at first but after a while, the transition became buggy, the arms start spinning in circle very fast in these frame