Hi
I believe I read somewhere that you are planning to support some/all of the mesh-dependent features (deformation, skinning etc) even for Starling? Cannot find that post right now and am wondering if I struck my head a little to hard in Berlin 😉
Will you be able to do that? (as Starling only supports Quads and you will have to write the whole vertex/geometry thingies by yourself and extend Starling)?
Anyhow, that would be extremely helpful. If so, where on the roapmap will you be focusing that implementation?
/Andreas