Hello, I am using Godot Spine 3.4.4. When I try to export spine-runtime for iOS using Godot, the screen turns black.
Other scenes in Godot works perfectly fine, only whenever i add a SpineSprite that the black screen happens
Everything is okay when running on godot-editor itself, the problem only occur when exporting to iOS
Here is the log from: adb logcat -s godot
E godot : USER ERROR: No loader found for resource: res://.godot/exported/133200997/export-82ff9fc3a7e7d6fc24bbabf4c6d70ec3-SpineTest.res.
E godot : at: _load (core/io/resource_loader.cpp:281)
E godot : USER ERROR: Can't load dependency: res://spine/from-behind/SpineTest.tres.
E godot : at: parse_variant (core/io/resource_format_binary.cpp:458)
E godot : USER ERROR: Error when trying to parse Variant.
E godot : at: parse_variant (core/io/resource_format_binary.cpp:502)
E godot : USER ERROR: Error when trying to parse Variant.
E godot : at: parse_variant (core/io/resource_format_binary.cpp:489)
Which error is it? How can I solve it?