Thanks for the project files. The warning occurs because this mesh has an internal vertex outside the hull:
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It is only a warning, so everything is the same as it has been -- the project isn't damaged and nothing was changed due to this warning. However, in 4.2 the binary format relies on the triangulation having a number of triangles based on the number of vertices. Exporting your project to binary will give a file that can't be read by runtimes.
While it's not illegal, it's not generally useful to have an internal vertex outside the hull of a mesh. To be honest, it's so rare we overlooked that this could happen. We added the warning just to be sure a flag was raised if a project somehow had the wrong number of triangles.
In 4.2.05 we've fixed the binary export and we'll improve the warning, and probably add a warning when exporting.